;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
15      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
6       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Death of Gandalf,   0, 0,  no,  no,  3, 3    ; AFl
Tengwar,            5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 1,-1,  Mag, Eng, 1, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Demise of Sauron,   0, 0,  no,  no,  2, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4, 0,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Fall of Dol Goldur, 5,-1,  no,  no,  3, 0    ; CA 
Combustion,         0, 0,  no,  no,  2, 4    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  no,  no,  3, 4    ; Cmp
Conscription,       7,-1,  no,  no,  2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 1, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Dwarven Mining,     5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Fundamentalism,     0, 0,  no,  no,  1, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Fall of Lorien,     3, 2,  no,  no,  2, 2    ; Gen
Guerrilla Warfare,  4, 1,  Gue, Gue, 1, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Harad Secrets,      0, 0,  no,  no,  1, 0    ; Ind
Invention,          4, 0,  no,  no,  1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Halfling Lore,      6,-2,  The, Map, 3, 3    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Healing,            2, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6, 0,  Uni, Eng, 1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 0,  Lit, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Return of the Ring, 6,-2,  NF,  NF,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 0,  Rep, MT,  1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
noWhiteShips,       0, 0,  no,  no,  3, 0    ; Pla
noBlackShips,       0, 0,  no,  no,  3, 0    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Refrigeration,      3, 1,  no,  no,  3, 1    ; Rfg
The Republic,       6, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Whereabouts of Ring,6,-2,  ToG, nil, 3, 3    ; Roc
Sanitation,         2, 2,  Med, Eng, 1, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Special Forces,     0, 0,  SFl, SFl, 3, 0    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       2, 2,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            4,-1,  no,  no,  2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Ringbearer Identity,6,-2,  Lab, The, 3, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 0,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Arcane Lore,        0, 0,  Che, Roc, 3, 3    ; FT 
NoEvilMenStuff,     0, 0,  no,  no,  3, 0    ; U1 
NoGoodMenStuff,     0, 0,  no,  no,  3, 0    ; U2 
NoRangers,          0, 0,  no,  no,  3, 0    ; U3 
NoElvenStuff,       0, 0,  no,  no,  3, 0    ; X1 
NoDwarvenStuff,     0, 0,  no,  no,  3, 0    ; X2 
NoMordorStuff,      0, 0,  no,  no,  3, 0    ; X3 
NoHaradStuff,       0, 0,  no,  no,  3, 0    ; X4 
NoGondorStuff,      0, 0,  no,  no,  3, 0    ; X5 
NoEasterlingStuff,  0, 0,  no,  no,  3, 0    ; X6 
NoRohanStuff,       0, 0,  no,  no,  3, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Keep,                     4,  1,    War,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Monastery,                8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    The,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    no,
Tavern,                   10, 2,    Cst,
Mill,                     12, 4,    Eco,
Manufacturing Plant,      24, 6,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              12, 2,    no,
Water Wheel,              18, 4,    Phy,
Nuclear Power Plant,      12, 2,    no,
Stock Exchange,           16, 4,    no,
Sewer System,             12, 2,    San,
Farmer's Market,          8,  3,    no,
Slave Market,             10, 2,    SFl,
Den of Thieves,           16, 3,    SFl,
SAM Missile Battery,      10, 2,    no,
Coastal Fortress,         8,  1,    Met,
Wind Mill,                24, 4,    no,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    no,
Airport,                  16, 3,    no,
Shiriff's Watch,          6,  1,    Rep,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Eco,
Pyramids,                 20, 0,    nil,
Garden of Galadriel,      20, 0,    nil,
Elven Havens,             20, 0,    nil,
Corsair's Havens,         20, 0,    nil,
Great Library,            30, 0,    no,
Glittering Caves,         30, 0,    nil,
Great Wall,               30, 0,    no,
Witch King's Palace,      30, 0,    nil,
Forge of Orodruin,        30, 0,    nil,
Ithil Stone,              20, 0,    nil,
Arkenstone,               40, 0,    nil,
Palantir of Orthanc,      30, 0,    nil,
Cirdan's Shipyard,        40, 0,    nil,
Golden Hall of Meduseld,  30, 0,    nil,
Leonardo's Workshop,      40, 0,    no,
Houses of Healing,        40, 0,    nil,
Crebain Spy Network,      40, 0,    nil,
Smaug's Treasure Hoard,   40, 0,    nil,
Darwin's Voyage,          40, 0,    no,
Black Stone,              40, 0,    nil,
Eiffel Tower,             30, 0,    no,
Narya-Ring of Fire,       60, 0,    nil,
Vilya-Ring of Sapphire,   60, 0,    nil,
Dark Tower,               60, 0,    nil,
United Nations,           60, 0,    no,
Apollo Program,           60, 0,    no,
Nenya-Ring of Adamant,    60, 0,    nil,
Argonath,                 60, 0,    nil,
 
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Ato,        ; Pyramids
Gen,        ; Garden of Galadriel (Hanging Gardens)
nil,        ; Elven Havens (Colossus)
nil,        ; Corsair's Havens (Lighthouse)
nil,        ; Great Library
NF,         ; Glittering Caves (Oracle)
nil,        ; Great Wall
Ato,        ; Witch King's Palace (Sun Tzu's)
Ato,        ; Forge of Orodruin (King Richard's)
nil,        ; Ithil Stone (Marco Polo's)
NF,         ; Arkenstone (Michelangelo's Chapel)
nil,        ; Palantir of Orthanc (Copernicus')
nil,        ; Cirdan's Shipyard (Magellan's)
NF,         ; Golden Hall of Meduseld (Shakespeare's)
nil,        ; Leonardo's Workshop
NF,         ; Houses of Healing (J.S. Bach's)
CA,         ; Crebain Spy Network (Isaac Newton's)
nil,        ; Smaug's Treasure Hoard (Adam Smith's)
nil,        ; Darwin's Voyage
nil,        ; Black Stone (Statue of Liberty)
nil,        ; Eiffel Tower
NF,         ; Narya-Ring of Fire (Women's Suffrage)
nil,        ; Vilya-Ring of Sapphire (Hoover Dam)
nil,        ; Dark Tower (Manhattan Project)
nil,        ; United Nations
nil,        ; Apollo Program
NF,         ; Nenya-Ring of Adamant (SETI)
NF,         ; Argonath (Cure for Cancer)


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasant,      Exp, 0,  2.,0,  0a,1d,  1h,1f,  4,0,  5, nil, 000000000000000
Engineer,     X2,  0,  2.,0,  0a,2d,  1h,1f,  4,0,  5, Exp, 000000000000000
Halfling,     nil, 0,  1.,0,  0a,2d,  1h,1f,  5,0,  0, SFl, 000001000001010
Snaga,        nil, 0,  2.,0,  2a,2d,  1h,1f,  2,0,  1, SFl, 000000000000000
Spearman,     U1,  0,  2.,0,  1a,3d,  1h,1f,  2,0,  1, War, 000000000000000
Archer,       X6,  0,  2.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Crossbowman,  X2,  0,  2.,0,  2a,4d,  1h,1f,  3,0,  1, Feu, 000000000000000
Warrior,      nil, 0,  2.,0,  3a,3d,  1h,1f,  3,0,  1, SFl, 000000000000000
Orc,          X3,  0,  2.,0,  3a,3d,  1h,2f,  3,0,  1, nil, 000100000000000
Ranger,       U3,  0,  2.,0,  4a,4d,  1h,1f,  4,0,  1, Feu, 000000000000010
Axeman,       X2,  0,  2.,0,  6a,3d,  1h,1f,  4,0,  1, Feu, 000000000000000
Guardsman,    U2,  0,  2.,0,  6a,3d,  1h,1f,  4,0,  1, Feu, 000000000000000
Troll,        X3,  0,  3.,0,  4a,4d,  2h,1f,  5,0,  1, nil, 000000000000000
Corsair,      X4,  0,  2.,0,  5a,3d,  1h,1f,  4,0,  1, War, 000000000000100
Elven Warrior,X1,  0,  2.,0,  6a,3d,  1h,1f,  4,0,  1, Feu, 000000000000100
Warg Rider,   nil, 0,  3.,0,  5a,2d,  1h,1f,  3,0,  0, SFl, 000000000000000
Horsebowman,  U1,  0,  5.,0,  5a,3d,  1h,1f,  4,0,  0, Hor, 000000000000000
Mumak,        X4,  0,  3.,0,  6a,2d,  1h,1f,  4,0,  0, War, 000000000000000
Horse Lord,   X7,  0,  5.,0,  8a,3d,  1h,1f,  5,0,  0, Chi, 000000000000000
Knight,       nil, 0,  4.,0,  6a,3d,  1h,1f,  4,0,  0, SFl, 000000000000000
Cavalry,      X5,  0,  4.,0,  7a,3d,  1h,1f,  5,0,  0, Chi, 000000000000000
Black Rider,  X3,  0,  4.,0,  6a,3d,  1h,1f,  5,0,  0, Hor, 000000000000000
Sauron,       nil, 0,  3.,0, 12a,6d,  3h,3f, 99,0,  0, SFl, 110001101010111
Siege Engine, nil, 0,  1.,0,  8a,1d,  1h,1f,  4,0,  0, Mat, 000000001000000
Cannon,       nil, 0,  0.,0,  8a,1d,  1h,1f,  4,0,  0, no,  000000000000000
Catapult,     no,  0,  1.,0,  6a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Palace Guard, nil, 0,  0.,0,  2a,4d,  2h,1f,  5,0,  0, SFl, 000000000000000
Eagle,        nil, 1, 10.,4,  6a,6d,  2h,2f, 99,0,  3, SFl, 100000001010001
Ungoliant,    nil, 0,  1.,0,  8a,3d,  1h,2f,  8,0,  1, SFl, 000001000000000
Balrog,       X3,  1, 10.,0,  8a,4d,  2h,2f,  6,0,  0, NF,  000000001010000
Barrow Wight, nil, 0,  1.,0,  6a,3d,  1h,3f,  5,0,  0, SFl, 001001001000010
Nazgul,       nil, 1, 12.,2,  8a,4d,  2h,2f, 99,0,  0, SFl, 100100001010001
Galley,       Nav, 2,  6.,0,  2a,2d,  2h,1f,  3,1,  4, Sea, 000000000000000
Caravel,      Nav, 2,  8.,0,  0a,2d,  2h,1f,  3,2,  4, Sea, 000000000000001
Galleon,      no,  2,  6.,0,  0a,2d,  2h,1f,  4,4,  4, no,  000000000000001
White Ship,   Pla, 2,  8.,0,  4a,2d,  2h,1f,  5,2,  2, Nav, 000000000000001
Beorn,        nil, 0,  2.,0,  6a,4d,  2h,2f, 99,0,  0, SFl, 000001000000001
Black Ship,   Plu, 2,  8.,0,  4a,2d,  2h,1f,  5,2,  1, Nav, 000000000000001
Dragon Ship,  X1,  2, 10.,0,  3a,3d,  2h,1f,  6,2,  2, Sea, 100000000000001
Baggins,      nil, 0,  1.,0,  0a,3d,  1h,1f, 99,0,  0, SFl, 000001000001011
Eowyn,        nil, 0,  2.,0,  5a,3d,  2h,2f, 99,0,  1, SFl, 000000000000001
Dain,         nil, 0,  2.,0,  6a,3d,  2h,2f, 99,0,  1, SFl, 000000000000001
Dragon,       nil, 1,  8.,0,  8a,4d,  2h,2f, 99,0,  0, SFl, 000000001000001
Transport,    no,  2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, no,  000000000000000
Ent,          nil, 0,  1.,0, 10a,5d,  2h,2f, 99,0,  0, SFl, 000001001000000
Secret Fire,  nil, 1, 16.,1, 99a,0d,  1h,1f, 10,0,  0, SFl, 001000000000000
Wormtongue,   nil, 0,  4.,0,  0a,1d,  1h,1f,  4,0,  6, SFl, 000000000000011
Spy,          X3,  0,  4.,0,  0a,1d,  1h,1f,  5,0,  6, NF,  000000000000011
Caravan,      Eco, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Wagon Train,  nil, 0,  4.,0,  0a,1d,  1h,1f,  5,0,  7, Eco, 000000000000010
Traveler,     nil, 0, 42.,0,  0a,1d,  1h,1f,  2,0,  0, Sea, 000001000000011
Saruman,      nil, 0,  2.,0,  6a,3d,  2h,2f, 99,0,  1, SFl, 000000000000001
Mithrander,   nil, 0,  6.,0,  4a,4d,  2h,2f, 99,0,  1, SFl, 010000000000001
Radagast,     nil, 0,  1.,0,  4a,4d,  2h,1f, 99,0,  1, SFl, 100001000000001
Elf Lord,     nil, 0,  2.,0,  6a,4d,  2h,2f, 20,0,  1, SFl, 000000000000001
Eomer,        nil, 0,  4.,0,  8a,3d,  2h,2f, 99,0,  1, SFl, 000000000000001
Faramir,      nil, 0,  4.,0,  5a,4d,  2h,2f, 99,0,  1, SFl, 000000000000001
Aragorn,      nil, 0,  4.,0,  6a,4d,  2h,2f, 99,0,  1, SFl, 000000000000001
Witch King,   nil, 1, 12.,2, 10a,5d,  2h,2f, 99,0,  0, SFl, 100100001010001
Galadriel,    nil, 0,  2.,0,  4a,6d,  2h,2f, 99,0,  1, SFl, 100000000000001
Gandalf,      nil, 0,  6.,0,  6a,5d,  2h,2f, 99,0,  1, SFl, 010000000000001
Sharkey,      nil, 0,  2.,0,  6a,3d,  1h,2f, 49,0,  1, SFl, 000000000000001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Lava Flow,  2,2,  0,1,0,   no,  1, 5, 5,   yes, 2, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,1,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,1,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Downs,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Volcano,    3,6,  0,4,0,   no,  0, 0, 0,   no,  0, 0,  0,  Mou,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,1,
Buffalo,    1,2,  1,3,1,
Grassland,  1,2,  2,1,1,
Pheasant,   2,3,  3,2,1,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,1,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,1,
Grassland,  1,2,  2,1,1,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.            
Despotism,      Warlord,     Warlady
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, Dark Lord,   High Priestess
Republic,       King,        Queen
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, adjective, plural, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Midieval
;           1 = Fantasy
;           2 = Far East
;           3 = Bronze Age
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Sauron,       Sauron,              0, 1, 1, Mordor,      Mordorans,   1, -1, -1,     4,Dark Lord,Dark Lord
Celeborn,     Galadriel,           1, 2, 2, Sylvan,      Elves,      -1, -1,  1,     5,Lord,Lady
Theoden,      Theoden,             0, 3, 0, Rohan,       Rohirrim,    1,  0, -1,
Castamir,     Castamir,            0, 4, 3, Harad,       Haradrim,    1,  0, -1,
Dain,         Dain,                0, 5, 2, Khazad,      Dwarves,    -1, -1, -1,     5,King,Queen      
Denethor,     Denethor,            0, 6, 0, Gondor,      Gondorians, -1, -1,  1,     2,Steward,Steward
Ulfang,       Ulfang,              0, 7, 3, Rhun,        Easterlings, 1,  1, -1,     1,Khan,Khan
Sauron,       Sauron,              0, 1, 1, Mordor,      Mordorans,   1, -1, -1,     4,Dark Lord, Dark Lord
Celeborn,     Galadriel,           1, 2, 2, Sylvan,      Elves,      -1, -1,  1,     5,Lord,Lady
Theoden,      Theoden,             0, 3, 0, Rohan,       Rohirrim,    1,  0, -1,
Castamir,     Castamir,            0, 4, 3, Harad,       Haradrim,    1,  1, -1,
Dain,         Dain,                0, 5, 2, Khazad,      Dwarves,    -1, -1, -1,     5,King,Queen
Denethor,     Denethor,            0, 6, 0, Gondor,      Gondorians, -1, -1,  1,     2,Steward,Steward
Ulfang,       Ulfang,              0, 7, 3, Rhun,        Easterlings, 1,  0, -1,     1,Khan,Khan
Sauron,       Sauron,              0, 1, 1, Mordor,      Mordorans,   1, -1, -1,     4,Dark Lord,Dark Lord
Celeborn,     Galadriel,           1, 2, 2, Sylvan,      Elves,      -1, -1,  1,     5,Lord,Lady
Theoden,      Theoden,             0, 3, 0, Rohan,       Rohirrim,    1,  0, -1,
Castamir,     Castamir,            0, 4, 3, Harad,       Haradrim,    1,  0, -1,
Dain,         Dain,                0, 5, 2, Khazad,      Dwarves,    -1, -1, -1,     5,King,Queen
Denethor,     Denethor,            0, 6, 0, Gondor,      Gondorians, -1, -1,  1,     2,Steward,Steward
Ulfang,       Ulfang,              0, 7, 3, Rhun,        Easterlings, 1,  0, -1,     1,Khan,Khan

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Pipeweed,
Lembas,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Mithril,
Athelas,
Gems,
Gold,
Olive Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Cultivate,          I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged














